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Ambient categories
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Initializing
- 1h
- 10m
- 1m
New sound
Current sound
Crossfade
1x/1h
ambient
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
public class CallBrowserJSTest : MonoBehaviour
{
// [DllImport("__Internal")]
// private static extern void clearScript();
[DllImport("__Internal")]
private static extern void SubmitRequest(string data);
// Use this for initialization
void Start()
{
// SubmitRequest("some data to be stored");
}
public void postData(Transcript t) {
// clearScript();
// SubmitRequest(t.format());
}
// Update is called once per frame
void Update()
{
}
}
Comments for "ambient"
License details for "ambient"
![Creative Commons License](https://licensebuttons.net/l/sampling+/1.0/88x31.png)
This atmosphere sound has been released under the
Creative Commons Sampling Plus 1.0 License.
Creative Commons Sampling Plus 1.0 License.
List of audio files used:
- hallway ambience by bexhillcollege from http://freesound.org +)
- Restaurant Ambiance by dio-333__ste-002-dishes-lisbon-restaurant from http://freesound.org +)
- Instrument_music by Joseph LoDuca *)
- Small Group Talking by MentalSanityOff at http://www.freesound.org +)
- Windy ambience by mrauralization from http://freesound.org +)
- Footsteps on tiled floor by soundmary from http://freesound.org +)
- Room Ambience by Taira Komori's Japanese Free Sound Effects: http://taira-komori.jpn.org/freesounden.html +)
- Burning Torches by www.soundsnap.com *)
+) Creative Commons Sampling Plus 1.0 License
*) Soundsnap.com license
*) Soundsnap.com license