Advertisement
Visit us on social media
Ambient categories
Advertisement
Initializing
- 1h
- 10m
- 1m
New sound
Current sound
Crossfade
1x/1h
ambient
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
public class CallBrowserJSTest : MonoBehaviour
{
// [DllImport("__Internal")]
// private static extern void clearScript();
[DllImport("__Internal")]
private static extern void SubmitRequest(string data);
// Use this for initialization
void Start()
{
// SubmitRequest("some data to be stored");
}
public void postData(Transcript t) {
// clearScript();
// SubmitRequest(t.format());
}
// Update is called once per frame
void Update()
{
}
}
Comments for "ambient"
License details for "ambient"
This atmosphere sound has been released under the
Creative Commons Sampling Plus 1.0 License.
Creative Commons Sampling Plus 1.0 License.
List of audio files used:
- hallway ambience by bexhillcollege from http://freesound.org +)
- Restaurant Ambiance by dio-333__ste-002-dishes-lisbon-restaurant from http://freesound.org +)
- Instrument_music by Joseph LoDuca *)
- Small Group Talking by MentalSanityOff at http://www.freesound.org +)
- Windy ambience by mrauralization from http://freesound.org +)
- Footsteps on tiled floor by soundmary from http://freesound.org +)
- Room Ambience by Taira Komori's Japanese Free Sound Effects: http://taira-komori.jpn.org/freesounden.html +)
- Burning Torches by www.soundsnap.com *)
+) Creative Commons Sampling Plus 1.0 License
*) Soundsnap.com license
*) Soundsnap.com license